Dissertations@Portsmouth - Details for item no. 14588
Bibliographic details and abstracts are available to all. Downloads of full-text dissertations are restricted to University of Portsmouth members who must login. MPhils may be accessed by all.
Rose, George (2024) How have game production pipelines and game producer roles evolved?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
With the games industry’s rapid evolution, producers must keep up with changes by adapting approaches. This investigation establishes the key changes in game production aspects, providing timelines and reasonings. Chronologically ordering existing literature suggests potential changes within game production, which has been confirmed or contrasted through triangulating this with evidence from primary research, including qualitative interviews and document analysis. The results of this investigation include changes noticed in all production roles, companies adjusting conventional roles to fit their needs, as well as the emergence of discipline-focused producers. Additionally, soft skills critical to producers have changed in importance, with individual soft skills surfacing as more important over time. Project management approaches have altered to best fit the current climate and the importance of project management knowledge has slightly decreased with soft skills taking priority. Lastly, development discipline knowledge reduces in importance as production becomes a more individual discipline, and the expectation for how in-depth a producer’s discipline knowledge is has lessened along with the industry’s evolution.
Course: Computer Games Production - BSc - U330PYC
Date Deposited: 2025-01-09
URI/permalink: https://library.port.ac.uk/dissert/dis14588.html