Dissertations@Portsmouth - Details for item no. 14626
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Short, Benjamin (2024) Animating research-based characters: how participant emotional state influences emotional behavioural recognition. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
This dissertation aims to explore the use of a fifty-six second, faceless animation artefact of ten characters in a queue to measure participants’ mood’s effect on emotion recognition. To achieve this, research and discussion on emotional behaviour, 3D animation, and emotion recognition was conducted. The computer graphics application Autodesk Maya was used to develop the animation. The agile methodology was used for the creation of the artefact. A questionnaire was provided to participants aged 19-76 in which they were asked to rate their mood using the PANAS scale and then label up to two emotions that they perceived were displayed for each of the animated characters. Results were analysed using descriptive statistics and logistic regression models within the statistical software SPSS. The findings of this project indicated that participant mood to not significantly influence their ability to recognise emotions. Overall, the ability to recognise the intended emotion within the animation artefact deviated greatly between characters, with sadness and fear being accurately recognised most often and envy and happiness being recognised the least. This was likely affected by inconsistent character screen time and participants entering behaviours instead of emotions.
Course: Computer Games Technology - BSc (Hons) - C1671
Date Deposited: 2025-01-10
URI/permalink: https://library.port.ac.uk/dissert/dis14626.html