Dissertations@Portsmouth Recently Added Items
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Below is a list of dissertations added to the collection arranged by the date they were added to this collection (most recent first), then by author. Note: the date added does not necessarily correspond with the date the dissertation was submitted to the department. You can search for the year a dissertation was submitted using the Advanced Search option.
Click on the title of an item to see full details for that dissertation.
- Hopper, Myles (2019) Stickmen: unconventional uses of audio in media. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Fisher, Myanne (2019) Practical and digital effects: how visual effects are perceived in films. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Bujoreanu, Mirela Stefania (2019) Advanced character rigging for film. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Page, Micahel (2019) An exploration into current motion graphic and video marketing trends. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Harding, Michael (2019) Can CGI replicate the classic vampire and have the same or better impact than traditional effects?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Doherty, Michael (2019) The sound of Southsea: exploring the acoustic ecology of the Southsea area. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Simpson, Megan (2019) What are the defining features of a successful podcast?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Johns, Matthew (2019) Can modern animation be effectively used to enhance and expand upon existing historical media and forms of creative expression?. (unpublished BA dissertation), University of Portsmouth, Portsmouth
- Ferris, Matthew (2019) Is new media more effective than traditional media for advertising?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
- Pembleton, Mathew John (2019) Creation of procedural rock asset systems, shaders, and particle systems as a workflow for a triple-A games project. (unpublished BSc dissertation), University of Portsmouth, Portsmouth