Dissertations@Portsmouth - Details for item no. 13421
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Hoblyn, Connor (2019) Creating 3D environments for a client, to be implemented in an Unreal Engine 4 game. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
This report analyses the creation of two 3D environments for an internal client’s game at the University of Portsmouth. Creating assets in Autodesk 3ds Max, UV maps in Autodesk Maya, and texturing in Substance Painter to be implemented into Unreal Engine 4, thus constructing environments suitable to function in a top-down, tower defence shooter game. Documented are the steps leading up to the final product, including client communication through emails and meetings, concept art, and asset/environment creation. I have included self-reflection on my workflow, following a methodology, and engaging with a client for the first time. The client, Jahangir Uddin, is employed at the University of Portsmouth which perhaps allowed for more accessible communication for the project. Additionally, included is my personal research into similar industry projects and the expected standards to match.
Course: Computer Games Technology - BSc (Hons) - C1671
Date Deposited: 2019-11-18
URI/permalink: https://library.port.ac.uk/dissert/dis13421.html