Dissertations@Portsmouth - Details for item no. 13475

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Pembleton, Mathew John (2019) Creation of procedural rock asset systems, shaders, and particle systems as a workflow for a triple-A games project. (unpublished BSc dissertation), University of Portsmouth, Portsmouth

Abstract

The brief
The client requested assets of these anti-gravity rocks to be made for use in his game world. These rocks need to have enough variety to be used from several angles and in diverse locations without the repetition being noticeable by the player. The rocks also need to come in a variety of sizes too as they could be found in clusters or pieces and any variation in between, some of these rocks can be floating in the air while others can be lodged into the environment. In my client’s game world, the anti-gravity rock is treated as a valuable resource that advanced the technology of the alien society living on that planet and seems to be the core focus of the plot’s antagonists. In this case the rocks need to look like a rare and exotic mineral of sorts. These rocks also need portray in some way that they are anti-gravity, while being a stable source of energy.

Course: Computer Games Technology - BSc (Hons) - C1671

Date Deposited: 2019-11-22

URI/permalink: https://library.port.ac.uk/dissert/dis13475.html