Dissertations@Portsmouth - Details for item no. 14032

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Bacon, Harry (2022) Can mobile puzzle games improve IQ?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth

Abstract

IQ is a part of intelligence and is made up of several skills, which are malleable allowing them to be improved through education and experiences and are not affected by gender and race. Due to COVID, more people spend time on their phones. This leads to an increase in marketing to attract customers, causing claims to be able to improve the brain through a mobile game. Studies have shown that some games are capable of improving parts of the brain, but some studies also show specific cases of games that show no signs of improvement, such as the Lumosity company which were sued over claiming to delay Alzheimer's. This experiment used IQ tests from MENSA due to being free and reliable. To examine whether a mobile puzzle game which claimed to make the users smarter would be able to increase the user's IQ. Restrictions on the project due to COVID and lack of funding did restrict the experiment, the results from the experiment showed that the mobile game were unable to improve the user's IQ as no significant IQ changes were seen from before volunteers played the game to after they played it and the volunteers in the control group had similar results to those who did play the game, suggesting the results support the null hypothesis.

Course: Computer Games Technology - BSc (Hons) - C1671

Date Deposited: 2022-10-28

URI/permalink: https://library.port.ac.uk/dissert/dis14032.html