Dissertations@Portsmouth - Details for item no. 14034
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Knapton, Joel (2022) How 3D terrain can be procedurally generated to a user’s requirements. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
Creating content procedurally is an automated process done by computers. Trying to produce the same amount of content at the same level of quality through human resources takes much more time and effort. This artefact serves as a tool to randomly generate 2D biome maps, and from there procedurally generate 3D terrain. This is done using the Unity engine and C# code. The outcome of this project is to be able to generate infinite unique, natural, and game-ready terrain to any requirements a user may need. The main aim is for the user to have a high level of control over the results produced. The terrain created can be used in a variety of industries including video games, media, TV and film.
Course: Computer Games Technology - BSc (Hons) - C1671
Date Deposited: 2022-10-28
URI/permalink: https://library.port.ac.uk/dissert/dis14034.html