Dissertations@Portsmouth - Details for item no. 14043

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Soliman, Zac (2022) How do the designs of role-playing games use combat mechanics to induce immersion in their worlds upon players?. (unpublished BSc dissertation), University of Portsmouth, Portsmouth

Abstract

This study is an exploratory essay/investigative piece in which the combat mechanics of RPG games have been explored and analysed, regarding how they induce immersive gameplay experiences by their design. The main purpose of the study was to qualitatively find the immersiveness of each chosen case study, with reference to literature, and use this to identify what made them more/less immersive. Immersiveness is the extent to which the game (or whatever is being measured) enables a person to become immersed in the game without significant disruption. The study considered individual differences as bearing a large impact on the immersiveness of an individual game, since many factors make games more/less appealing to a player, such as genre. After identifying these individual differences, the overall immersiveness of each case study was analysed by applying an analytical framework, constituting usability, playability and consistency regarding how gameplay can be immersive and therefore enable players to experience immersion in the game’s combat and by extension, world.

Course: Computer Games Enterprise - BSc (Hons) - C1672

Date Deposited: 2022-10-28

URI/permalink: https://library.port.ac.uk/dissert/dis14043.html