Dissertations@Portsmouth - Details for item no. 14230
Bibliographic details and abstracts are available to all. Downloads of full-text dissertations are restricted to University of Portsmouth members who must login. MPhils may be accessed by all.
Bennett, Kim (2023) Real-time plant growth simulation: a volumetric approach. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
Video games environments are often covered with a wide variety of plants and trees, but rarely are these structures modelled with considerations to biological processes and environmental factors. This report seeks to prove a basis for using functional-structural plant models in Unreal Engine 5, and a simplified implementation of the GreenLab model is presented. The topic of distance field rendering is also examined, as well as exploring the raymarching technique used to volumetrically render the plants by describing their shape as distance functions. The real-time rendering performance is measured using Unreal’s profiling tools and the suitability for its application in games is evaluated, with insight into identifying areas of optimisation and visual improvement.
Course: Computer Games Technology - BSc (Hons) - C1671
Date Deposited: 2023-10-19
URI/permalink: https://library.port.ac.uk/dissert/dis14230.html