Dissertations@Portsmouth - Details for item no. 14602
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Canet, Michael Angelo (2024) Geo-specific terrain rendering techniques for a bridge simulator. (unpublished BSc dissertation), University of Portsmouth, Portsmouth
Abstract
This dissertation explores the integration of geo-specific 3D modelling into a bridge simulator using Blender and the Blosm plugin. A comprehensive analysis of rendering techniques including LiDAR, photogrammetry, and billboarding underpins the research, with a focus on enhancing environmental realism. The methodology centres on Blosm's ability to import high-quality terrain data from Google Maps, evaluated against the client's need for precise and lifelike simulations. The project documents the challenges and learning experiences associated with data importation, texture refinement, and API constraints, culminating in the successful implementation of a detailed terrain model within the simulator. Feedback from the client and an environmental artist confirms the artifact's quality, reflecting the project's adherence to technical and ethical standards. This work demonstrates the potential of open-source tools in creating commercially viable, realistic virtual environments and advocates for responsible technology use, offering a methodological foundation for future simulations. The project's outcomes suggest further avenues for research in virtual reality, texture optimization, and the broader application of simulation technologies.
Course: Computer Games Technology - BSc (Hons) - C1671
Date Deposited: 2025-01-09
URI/permalink: https://library.port.ac.uk/dissert/dis14602.html